114 return inShape.
rows == inShape.
cols &&
Shape shape() const noexcept
Definition: NdArrayCore.hpp:4276
NdArray< dtype > transpose() const
Definition: NdArrayCore.hpp:4650
A Shape Class for NdArrays.
Definition: Core/Shape.hpp:41
uint32 rows
Definition: Core/Shape.hpp:44
uint32 cols
Definition: Core/Shape.hpp:45
Holds a 3D vector.
Definition: Vec3.hpp:50
Factory methods for generating direction cosine matrices and vectors.
Definition: DCM.hpp:45
static NdArray< double > eulerAxisAngle(const Vec3 &inAxis, double inAngle)
Definition: DCM.hpp:98
static double pitch(const NdArray< double > &dcm)
Definition: DCM.hpp:138
static NdArray< double > eulerAngles(double roll, double pitch, double yaw)
Definition: DCM.hpp:57
static NdArray< double > xRotation(double inAngle)
Definition: DCM.hpp:163
static NdArray< double > eulerAngles(const NdArray< double > &angles)
Definition: DCM.hpp:70
static NdArray< double > yRotation(double inAngle)
Definition: DCM.hpp:176
static NdArray< double > zRotation(double inAngle)
Definition: DCM.hpp:189
static bool isValid(const NdArray< double > &inArray)
Definition: DCM.hpp:111
static double roll(const NdArray< double > &dcm)
Definition: DCM.hpp:126
static NdArray< double > eulerAxisAngle(const NdArray< double > &inAxis, double inAngle)
Definition: DCM.hpp:84
static double yaw(const NdArray< double > &dcm)
Definition: DCM.hpp:150
Holds a unit quaternion.
Definition: Quaternion.hpp:58
double roll() const noexcept
Definition: Quaternion.hpp:353
double yaw() const noexcept
Definition: Quaternion.hpp:546
double pitch() const noexcept
Definition: Quaternion.hpp:333
NdArray< double > toDCM() const
Definition: Quaternion.hpp:488
bool essentiallyEqual(dtype inValue1, dtype inValue2) noexcept
Definition: essentiallyEqual.hpp:51
Definition: Coordinate.hpp:45
dtype round(dtype inValue, uint8 inDecimals=0)
Definition: round.hpp:45