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template<class T , int Dim, bool Packed, size_t BaseDim, size_t FlipDim> |
auto | mathter::LookAt (const Vector< T, Dim, Packed > &eye, const Vector< T, Dim, Packed > &target, const std::array< Vector< T, Dim, Packed >, BaseDim > &bases, const std::array< bool, FlipDim > &flipAxes) |
| Creates a camera look-at matrix. More...
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template<class T , bool Packed> |
auto | mathter::LookAt (const Vector< T, 2, Packed > &eye, const Vector< T, 2, Packed > &target, bool positiveYForward=true, bool flipX=false) |
| Creates a 2D look-at matrix. More...
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template<class T , bool Packed> |
auto | mathter::LookAt (const Vector< T, 3, Packed > &eye, const Vector< T, 3, Packed > &target, const Vector< T, 3, Packed > &up, bool positiveZForward=true, bool flipX=false, bool flipY=false) |
| Creates a 3D look-at matrix. More...
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