#include <Rotation3DBuilder.hpp>
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| Rotation3DAxisAngleBuilder (const Vector< T, 3, Packed > &axis, T angle) |
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Rotation3DAxisAngleBuilder & | operator= (const Rotation3DAxisAngleBuilder &)=delete |
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template<class U , eMatrixOrder Order, eMatrixLayout Layout, bool MPacked> |
| operator Matrix< U, 4, 4, Order, Layout, MPacked > () const |
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template<class U , eMatrixOrder Order, eMatrixLayout Layout, bool MPacked> |
| operator Matrix< U, 3, 3, Order, Layout, MPacked > () const |
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template<class U , eMatrixLayout Layout, bool MPacked> |
| operator Matrix< U, 3, 4, eMatrixOrder::PRECEDE_VECTOR, Layout, MPacked > () const |
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template<class U , eMatrixLayout Layout, bool MPacked> |
| operator Matrix< U, 4, 3, eMatrixOrder::FOLLOW_VECTOR, Layout, MPacked > () const |
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template<class U , bool QPacked> |
| operator Quaternion< U, QPacked > () const |
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◆ Rotation3DAxisAngleBuilder()
template<class T , bool Packed>
◆ operator Matrix< U, 3, 3, Order, Layout, MPacked >()
template<class T , bool Packed>
template<class U , eMatrixOrder Order, eMatrixLayout Layout, bool MPacked>
◆ operator Matrix< U, 3, 4, eMatrixOrder::PRECEDE_VECTOR, Layout, MPacked >()
template<class T , bool Packed>
template<class U , eMatrixLayout Layout, bool MPacked>
◆ operator Matrix< U, 4, 3, eMatrixOrder::FOLLOW_VECTOR, Layout, MPacked >()
template<class T , bool Packed>
template<class U , eMatrixLayout Layout, bool MPacked>
◆ operator Matrix< U, 4, 4, Order, Layout, MPacked >()
template<class T , bool Packed>
template<class U , eMatrixOrder Order, eMatrixLayout Layout, bool MPacked>
◆ operator Quaternion< U, QPacked >()
template<class T , bool Packed>
template<class U , bool QPacked>
◆ operator=()
template<class T , bool Packed>
The documentation for this class was generated from the following file: