Mathter
A configurable 3D math library for game developers.
QuaternionCompare.hpp
Go to the documentation of this file.
1 #pragma once
2 
3 #include "QuaternionImpl.hpp"
4 
5 namespace mathter {
6 
7 
9 template <class T, bool Packed>
11  return lhs.vec == rhs.vec;
12 }
14 template <class T, bool Packed>
16  return !(lhs == rhs);
17 }
18 
19 } // namespace mathter
bool operator!=(const Matrix< T1, Rows, Columns, Order1, Layout1, Packed1 > &lhs, const Matrix< T2, Rows, Columns, Order2, Layout2, Packed2 > &rhs)
Definition: MatrixCompare.hpp:19
Allows you to do quaternion math and represent rotation in a compact way.
Definition: Definitions.hpp:69
bool operator==(const ApproxHelper< LinalgClass1 > &lhs, const LinalgClass2 &rhs)
Definition: Approx.hpp:92
Definition: Approx.hpp:11
Vector< T, 4, Packed > vec
Definition: QuaternionImpl.hpp:41