, including all inherited members.
clearInertia()=0 | nv::cloth::Cloth | [pure virtual] |
clearInterpolation()=0 | nv::cloth::Cloth | [pure virtual] |
clearMotionConstraints()=0 | nv::cloth::Cloth | [pure virtual] |
clearParticleAccelerations()=0 | nv::cloth::Cloth | [pure virtual] |
clearSeparationConstraints()=0 | nv::cloth::Cloth | [pure virtual] |
clone(Factory &factory) const =0 | nv::cloth::Cloth | [pure virtual] |
Cloth() | nv::cloth::Cloth | [inline, protected] |
Cloth(const Cloth &) | nv::cloth::Cloth | [protected] |
enableContinuousCollision(bool)=0 | nv::cloth::Cloth | [pure virtual] |
getAccelerationFilterWidth() const =0 | nv::cloth::Cloth | [pure virtual] |
getAngularDrag() const =0 | nv::cloth::Cloth | [pure virtual] |
getAngularInertia() const =0 | nv::cloth::Cloth | [pure virtual] |
getBoundingBoxCenter() const =0 | nv::cloth::Cloth | [pure virtual] |
getBoundingBoxScale() const =0 | nv::cloth::Cloth | [pure virtual] |
getCentrifugalInertia() const =0 | nv::cloth::Cloth | [pure virtual] |
getCollisionMassScale() const =0 | nv::cloth::Cloth | [pure virtual] |
getCurrentParticles()=0 | nv::cloth::Cloth | [pure virtual] |
getCurrentParticles() const =0 | nv::cloth::Cloth | [pure virtual] |
getDamping() const =0 | nv::cloth::Cloth | [pure virtual] |
getDragCoefficient() const =0 | nv::cloth::Cloth | [pure virtual] |
getFabric() const =0 | nv::cloth::Cloth | [pure virtual] |
getFactory() const =0 | nv::cloth::Cloth | [pure virtual] |
getFluidDensity() const =0 | nv::cloth::Cloth | [pure virtual] |
getFriction() const =0 | nv::cloth::Cloth | [pure virtual] |
getGpuParticles()=0 | nv::cloth::Cloth | [pure virtual] |
getGravity() const =0 | nv::cloth::Cloth | [pure virtual] |
getLiftCoefficient() const =0 | nv::cloth::Cloth | [pure virtual] |
getLinearDrag() const =0 | nv::cloth::Cloth | [pure virtual] |
getLinearInertia() const =0 | nv::cloth::Cloth | [pure virtual] |
getMotionConstraintBias() const =0 | nv::cloth::Cloth | [pure virtual] |
getMotionConstraints()=0 | nv::cloth::Cloth | [pure virtual] |
getMotionConstraintScale() const =0 | nv::cloth::Cloth | [pure virtual] |
getMotionConstraintStiffness() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumCapsules() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumConvexes() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumMotionConstraints() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumParticleAccelerations() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumParticles() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumPlanes() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumRestPositions() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumSelfCollisionIndices() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumSeparationConstraints() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumSpheres() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumTriangles() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumVirtualParticles() const =0 | nv::cloth::Cloth | [pure virtual] |
getNumVirtualParticleWeights() const =0 | nv::cloth::Cloth | [pure virtual] |
getParticleAccelerations()=0 | nv::cloth::Cloth | [pure virtual] |
getPreviousIterationDt() const =0 | nv::cloth::Cloth | [pure virtual] |
getPreviousParticles()=0 | nv::cloth::Cloth | [pure virtual] |
getPreviousParticles() const =0 | nv::cloth::Cloth | [pure virtual] |
getRotation() const =0 | nv::cloth::Cloth | [pure virtual] |
getSelfCollisionDistance() const =0 | nv::cloth::Cloth | [pure virtual] |
getSelfCollisionStiffness() const =0 | nv::cloth::Cloth | [pure virtual] |
getSeparationConstraints()=0 | nv::cloth::Cloth | [pure virtual] |
getSleepAfterCount() const =0 | nv::cloth::Cloth | [pure virtual] |
getSleepPassCount() const =0 | nv::cloth::Cloth | [pure virtual] |
getSleepTestInterval() const =0 | nv::cloth::Cloth | [pure virtual] |
getSleepThreshold() const =0 | nv::cloth::Cloth | [pure virtual] |
getSolverFrequency() const =0 | nv::cloth::Cloth | [pure virtual] |
getStiffnessFrequency() const =0 | nv::cloth::Cloth | [pure virtual] |
getTetherConstraintScale() const =0 | nv::cloth::Cloth | [pure virtual] |
getTetherConstraintStiffness() const =0 | nv::cloth::Cloth | [pure virtual] |
getTranslation() const =0 | nv::cloth::Cloth | [pure virtual] |
getUserData() const =0 | nv::cloth::Cloth | [pure virtual] |
getWindVelocity() const =0 | nv::cloth::Cloth | [pure virtual] |
isAsleep() const =0 | nv::cloth::Cloth | [pure virtual] |
isContinuousCollisionEnabled() const =0 | nv::cloth::Cloth | [pure virtual] |
lockParticles() const =0 | nv::cloth::Cloth | [pure virtual] |
operator=(const Cloth &) | nv::cloth::Cloth | [protected] |
putToSleep()=0 | nv::cloth::Cloth | [pure virtual] |
setAcceleationFilterWidth(uint32_t)=0 | nv::cloth::Cloth | [pure virtual] |
setAngularDrag(const physx::PxVec3 &)=0 | nv::cloth::Cloth | [pure virtual] |
setAngularInertia(const physx::PxVec3 &)=0 | nv::cloth::Cloth | [pure virtual] |
setCapsules(Range< const uint32_t > capsules, uint32_t first, uint32_t last)=0 | nv::cloth::Cloth | [pure virtual] |
setCentrifugalInertia(const physx::PxVec3 &)=0 | nv::cloth::Cloth | [pure virtual] |
setCollisionMassScale(float)=0 | nv::cloth::Cloth | [pure virtual] |
setConvexes(Range< const uint32_t > convexMasks, uint32_t first, uint32_t last)=0 | nv::cloth::Cloth | [pure virtual] |
setDamping(const physx::PxVec3 &)=0 | nv::cloth::Cloth | [pure virtual] |
setDragCoefficient(float)=0 | nv::cloth::Cloth | [pure virtual] |
setFluidDensity(float)=0 | nv::cloth::Cloth | [pure virtual] |
setFriction(float)=0 | nv::cloth::Cloth | [pure virtual] |
setGravity(const physx::PxVec3 &)=0 | nv::cloth::Cloth | [pure virtual] |
setLiftCoefficient(float)=0 | nv::cloth::Cloth | [pure virtual] |
setLinearDrag(const physx::PxVec3 &)=0 | nv::cloth::Cloth | [pure virtual] |
setLinearInertia(const physx::PxVec3 &)=0 | nv::cloth::Cloth | [pure virtual] |
setMotionConstraintScaleBias(float scale, float bias)=0 | nv::cloth::Cloth | [pure virtual] |
setMotionConstraintStiffness(float stiffness)=0 | nv::cloth::Cloth | [pure virtual] |
setPhaseConfig(Range< const PhaseConfig > configs)=0 | nv::cloth::Cloth | [pure virtual] |
setPlanes(Range< const physx::PxVec4 > planes, uint32_t first, uint32_t last)=0 | nv::cloth::Cloth | [pure virtual] |
setRestPositions(Range< const physx::PxVec4 >)=0 | nv::cloth::Cloth | [pure virtual] |
setRotation(const physx::PxQuat &rot)=0 | nv::cloth::Cloth | [pure virtual] |
setSelfCollisionDistance(float distance)=0 | nv::cloth::Cloth | [pure virtual] |
setSelfCollisionIndices(Range< const uint32_t >)=0 | nv::cloth::Cloth | [pure virtual] |
setSelfCollisionStiffness(float stiffness)=0 | nv::cloth::Cloth | [pure virtual] |
setSleepAfterCount(uint32_t)=0 | nv::cloth::Cloth | [pure virtual] |
setSleepTestInterval(uint32_t)=0 | nv::cloth::Cloth | [pure virtual] |
setSleepThreshold(float)=0 | nv::cloth::Cloth | [pure virtual] |
setSolverFrequency(float)=0 | nv::cloth::Cloth | [pure virtual] |
setSpheres(Range< const physx::PxVec4 > spheres, uint32_t first, uint32_t last)=0 | nv::cloth::Cloth | [pure virtual] |
setStiffnessFrequency(float)=0 | nv::cloth::Cloth | [pure virtual] |
setTetherConstraintScale(float scale)=0 | nv::cloth::Cloth | [pure virtual] |
setTetherConstraintStiffness(float stiffness)=0 | nv::cloth::Cloth | [pure virtual] |
setTranslation(const physx::PxVec3 &trans)=0 | nv::cloth::Cloth | [pure virtual] |
setTriangles(Range< const physx::PxVec3 > triangles, uint32_t first, uint32_t last)=0 | nv::cloth::Cloth | [pure virtual] |
setTriangles(Range< const physx::PxVec3 > triangles, Range< const physx::PxVec3 >, uint32_t first)=0 | nv::cloth::Cloth | [pure virtual] |
setUserData(void *)=0 | nv::cloth::Cloth | [pure virtual] |
setVirtualParticles(Range< const uint32_t[4]> indices, Range< const physx::PxVec3 > weights)=0 | nv::cloth::Cloth | [pure virtual] |
setWindVelocity(physx::PxVec3)=0 | nv::cloth::Cloth | [pure virtual] |
teleport(const physx::PxVec3 &delta)=0 | nv::cloth::Cloth | [pure virtual] |
unlockParticles() const =0 | nv::cloth::Cloth | [pure virtual] |
wakeUp()=0 | nv::cloth::Cloth | [pure virtual] |
~Cloth() | nv::cloth::Cloth | [inline, virtual] |