nv::cloth::ClothMeshDesc Class Reference

Descriptor class for a cloth mesh. More...

#include <ClothMeshDesc.h>

List of all members.

Public Member Functions

PX_INLINE ClothMeshDesc ()
 constructor sets to default.
PX_INLINE bool isValid () const
 Returns true if the descriptor is valid.
PX_INLINE void setToDefault ()
 (re)sets the structure to the default.

Public Attributes

unsigned int flags
 Flags bits, combined from values of the enum MeshFlag.
BoundedData invMasses
 Determines whether particle is simulated or static.
BoundedData points
 Pointer to first vertex point.
BoundedData pointsStiffness
 Pointer to first stiffness value in stiffnes per vertex array.
BoundedData quads
 Pointer to the first quad.
BoundedData triangles
 Pointer to the first triangle.


Detailed Description

Descriptor class for a cloth mesh.

Constructor & Destructor Documentation

PX_INLINE nv::cloth::ClothMeshDesc::ClothMeshDesc (  ) 

constructor sets to default.


Member Function Documentation

PX_INLINE bool nv::cloth::ClothMeshDesc::isValid (  )  const

Returns true if the descriptor is valid.

Returns:
True if the current settings are valid

PX_INLINE void nv::cloth::ClothMeshDesc::setToDefault (  ) 

(re)sets the structure to the default.


Member Data Documentation

Flags bits, combined from values of the enum MeshFlag.

Determines whether particle is simulated or static.

A positive value denotes that the particle is being simulated, zero denotes a static particle. This data is used to generate tether and zero stretch constraints. If invMasses.data is null, all particles are assumed to be simulated and no tether and zero stretch constraints are being generated.

Pointer to first vertex point.

Pointer to first stiffness value in stiffnes per vertex array.

empty if unused.

Pointer to the first quad.

These are quadruples of 0 based indices: vert0 vert1 vert2 vert3 vert0 vert1 vert2 vert3 vert0 vert1 vert2 vert3 ...

where vert* is either a 32 or 16 bit unsigned integer. There are a total of 4*count indices. The stride determines the byte offset to the next index quadruple.

This is declared as a void pointer because it is actually either an physx::PxU16 or a physx::PxU32 pointer.

Pointer to the first triangle.

These are triplets of 0 based indices: vert0 vert1 vert2 vert0 vert1 vert2 vert0 vert1 vert2 ...

where vert* is either a 32 or 16 bit unsigned integer. There are a total of 3*count indices. The stride determines the byte offset to the next index triple.

This is declared as a void pointer because it is actually either an physx::PxU16 or a physx::PxU32 pointer.


The documentation for this class was generated from the following file: