nv::cloth::DxContextManagerCallback Class Reference

Callback interface to manage the DirectX context/device used for compute. More...

#include <DxContextManagerCallback.h>

List of all members.

Public Member Functions

virtual void acquireContext ()=0
 Acquire the D3D context for the current thread.
virtual ID3D11DeviceContext * getContext () const =0
 Return the D3D context to use for compute work.
virtual ID3D11Device * getDevice () const =0
 Return the D3D device to use for compute work.
virtual void releaseContext ()=0
 Release the D3D context from the current thread.
virtual bool synchronizeResources () const =0
 Return if exposed buffers (only cloth particles at the moment) are created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.
virtual ~DxContextManagerCallback ()


Detailed Description

Callback interface to manage the DirectX context/device used for compute.


Constructor & Destructor Documentation

virtual nv::cloth::DxContextManagerCallback::~DxContextManagerCallback (  )  [inline, virtual]


Member Function Documentation

virtual void nv::cloth::DxContextManagerCallback::acquireContext (  )  [pure virtual]

Acquire the D3D context for the current thread.

Acquisitions are allowed to be recursive within a single thread. You can acquire the context multiple times so long as you release it the same count.

virtual ID3D11DeviceContext* nv::cloth::DxContextManagerCallback::getContext (  )  const [pure virtual]

Return the D3D context to use for compute work.

virtual ID3D11Device* nv::cloth::DxContextManagerCallback::getDevice (  )  const [pure virtual]

Return the D3D device to use for compute work.

virtual void nv::cloth::DxContextManagerCallback::releaseContext (  )  [pure virtual]

Release the D3D context from the current thread.

virtual bool nv::cloth::DxContextManagerCallback::synchronizeResources (  )  const [pure virtual]

Return if exposed buffers (only cloth particles at the moment) are created with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.

The user is responsible to query and acquire the mutex of all corresponding buffers. todo: We should acquire the mutex locally if we continue to allow resource sharing across devices.


The documentation for this class was generated from the following file: