#include "NvCloth/Range.h"
#include <foundation/PxVec4.h>
#include <foundation/PxVec3.h>
#include "NvCloth/Allocator.h"
Go to the source code of this file.
Classes | |
class | nv::cloth::Factory |
abstract factory to create context-specific simulation components such as cloth, solver, collision, etc. More... | |
Typedefs | |
typedef struct CUctx_st * | CUcontext |
Enumerations | |
enum | Platform { nv::cloth::CPU, nv::cloth::CUDA, nv::cloth::DX11 } |
Functions | |
NV_CLOTH_API (bool) NvClothCompiledWithDxSupport() | |
Returns true if this dll was compiled with DX support. | |
NV_CLOTH_API (nv::cloth::Factory *) NvClothCreateFactoryCPU() | |
Variables | |
NV_CLOTH_API(nv::cloth::Factory *) NvClothCreateFactoryDX11(nv NV_CLOTH_API(void) NvClothDestroyFactory(n | NV_CLOTH_API )(bool) NvClothCompiledWithCudaSupport() |
Returns true if this dll was compiled with cuda support. |
typedef struct CUctx_st* CUcontext |
NV_CLOTH_API | ( | bool | ) |
Returns true if this dll was compiled with DX support.
NV_CLOTH_API | ( | nv::cloth::Factory * | ) |