Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
nv::cloth::BoundedData
nv::cloth::Cloth
nv::cloth::ClothFabricCookerUse NvClothCreateFabricCooker() to create an implemented instance
nv::cloth::ClothFabricDescReferences all the data required to create a fabric
nv::cloth::ClothFabricPhaseReferences a set of constraints that can be solved in parallel
nv::cloth::ClothFabricPhaseTypeDescribe type of phase in cloth fabric
nv::cloth::ClothMeshDescDescriptor class for a cloth mesh
nv::cloth::ClothMeshQuadifier
nv::cloth::ClothTetherCooker
nv::cloth::CookedData
nv::cloth::DxContextManagerCallbackCallback interface to manage the DirectX context/device used for compute
nv::cloth::Fabric
nv::cloth::FactoryAbstract factory to create context-specific simulation components such as cloth, solver, collision, etc
nv::cloth::GpuParticles
nv::cloth::MappedRange< T >
nv::cloth::MeshFlagEnum with flag values to be used in ClothMeshDesc
nv::cloth::NvClothProfileScoped
nv::cloth::PhaseConfig
nv::cloth::Range< T >
nv::cloth::SolverBase class for solvers
nv::cloth::StridedData