Cloth.h File Reference

#include "NvCloth/Range.h"
#include "NvCloth/PhaseConfig.h"
#include <foundation/PxVec3.h>
#include "NvCloth/Allocator.h"

Go to the source code of this file.

Classes

class  nv::cloth::Cloth
struct  nv::cloth::GpuParticles
struct  nv::cloth::MappedRange< T >

Functions

MappedRange< const physx::PxVec4 > nv::cloth::readCurrentParticles (const Cloth &cloth)
MappedRange< const physx::PxVec4 > nv::cloth::readPreviousParticles (const Cloth &cloth)