Main Page   Class List   Class Members  

  • Main Page
  • Modules
  • Classes
  • Files
  • File List

Solver.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
00029 
00030 #pragma once
00031 
00032 #include "NvCloth/Allocator.h"
00033 #include "NvCloth/Range.h"
00034 #include "PsArray.h"
00035 
00036 namespace nv
00037 {
00038 namespace cloth
00039 {
00040 
00041 class Cloth;
00042 
00043 // called during inter-collision, user0 and user1 are the user data from each cloth
00044 typedef bool (*InterCollisionFilter)(void* user0, void* user1);
00045 
00047 class Solver : public UserAllocated
00048 {
00049   protected:
00050     Solver() {}
00051     Solver(const Solver&);
00052     Solver& operator = (const Solver&);
00053 
00054   public:
00055     virtual ~Solver() {}
00056 
00058     virtual void addCloth(Cloth* cloth) = 0;
00059 
00061     virtual void addCloths(Range<Cloth*> cloths) = 0;
00062 
00064     virtual void removeCloth(Cloth* cloth) = 0;
00065 
00067     virtual int getNumCloths() const = 0;
00068 
00070     virtual Cloth * const * getClothList() const = 0;
00071 
00072     // functions executing the simulation work.
00078     virtual bool beginSimulation(float dt) = 0;
00079 
00085     virtual void simulateChunk(int idx) = 0;
00086 
00090     virtual void endSimulation() = 0;
00091 
00094     virtual int getSimulationChunkCount() const = 0;
00095 
00096     // inter-collision parameters
00097     virtual void setInterCollisionDistance(float distance) = 0;
00098     virtual float getInterCollisionDistance() const = 0;
00099     virtual void setInterCollisionStiffness(float stiffness) = 0;
00100     virtual float getInterCollisionStiffness() const = 0;
00101     virtual void setInterCollisionNbIterations(uint32_t nbIterations) = 0;
00102     virtual uint32_t getInterCollisionNbIterations() const = 0;
00103     virtual void setInterCollisionFilter(InterCollisionFilter filter) = 0;
00104 
00106     virtual bool hasError() const = 0;
00107 };
00108 
00109 } // namespace cloth
00110 } // namespace nv
Copyright © 2016-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com