nv::cloth::Solver Member List

This is the complete list of members for nv::cloth::Solver, including all inherited members.

addCloth(Cloth *cloth)=0nv::cloth::Solver [pure virtual]
addCloths(Range< Cloth * > cloths)=0nv::cloth::Solver [pure virtual]
beginSimulation(float dt)=0nv::cloth::Solver [pure virtual]
endSimulation()=0nv::cloth::Solver [pure virtual]
getClothList() const =0nv::cloth::Solver [pure virtual]
getInterCollisionDistance() const =0nv::cloth::Solver [pure virtual]
getInterCollisionNbIterations() const =0nv::cloth::Solver [pure virtual]
getInterCollisionStiffness() const =0nv::cloth::Solver [pure virtual]
getNumCloths() const =0nv::cloth::Solver [pure virtual]
getSimulationChunkCount() const =0nv::cloth::Solver [pure virtual]
hasError() const =0nv::cloth::Solver [pure virtual]
operator=(const Solver &)nv::cloth::Solver [protected]
removeCloth(Cloth *cloth)=0nv::cloth::Solver [pure virtual]
setInterCollisionDistance(float distance)=0nv::cloth::Solver [pure virtual]
setInterCollisionFilter(InterCollisionFilter filter)=0nv::cloth::Solver [pure virtual]
setInterCollisionNbIterations(uint32_t nbIterations)=0nv::cloth::Solver [pure virtual]
setInterCollisionStiffness(float stiffness)=0nv::cloth::Solver [pure virtual]
simulateChunk(int idx)=0nv::cloth::Solver [pure virtual]
Solver()nv::cloth::Solver [inline, protected]
Solver(const Solver &)nv::cloth::Solver [protected]
~Solver()nv::cloth::Solver [inline, virtual]