nv::cloth::Cloth Member List

This is the complete list of members for nv::cloth::Cloth, including all inherited members.

clearInertia()=0nv::cloth::Cloth [pure virtual]
clearInterpolation()=0nv::cloth::Cloth [pure virtual]
clearMotionConstraints()=0nv::cloth::Cloth [pure virtual]
clearParticleAccelerations()=0nv::cloth::Cloth [pure virtual]
clearSeparationConstraints()=0nv::cloth::Cloth [pure virtual]
clone(Factory &factory) const =0nv::cloth::Cloth [pure virtual]
Cloth()nv::cloth::Cloth [inline, protected]
Cloth(const Cloth &)nv::cloth::Cloth [protected]
enableContinuousCollision(bool)=0nv::cloth::Cloth [pure virtual]
getAccelerationFilterWidth() const =0nv::cloth::Cloth [pure virtual]
getAngularDrag() const =0nv::cloth::Cloth [pure virtual]
getAngularInertia() const =0nv::cloth::Cloth [pure virtual]
getBoundingBoxCenter() const =0nv::cloth::Cloth [pure virtual]
getBoundingBoxScale() const =0nv::cloth::Cloth [pure virtual]
getCentrifugalInertia() const =0nv::cloth::Cloth [pure virtual]
getCollisionMassScale() const =0nv::cloth::Cloth [pure virtual]
getCurrentParticles()=0nv::cloth::Cloth [pure virtual]
getCurrentParticles() const =0nv::cloth::Cloth [pure virtual]
getDamping() const =0nv::cloth::Cloth [pure virtual]
getDragCoefficient() const =0nv::cloth::Cloth [pure virtual]
getFabric() const =0nv::cloth::Cloth [pure virtual]
getFactory() const =0nv::cloth::Cloth [pure virtual]
getFluidDensity() const =0nv::cloth::Cloth [pure virtual]
getFriction() const =0nv::cloth::Cloth [pure virtual]
getGpuParticles()=0nv::cloth::Cloth [pure virtual]
getGravity() const =0nv::cloth::Cloth [pure virtual]
getLiftCoefficient() const =0nv::cloth::Cloth [pure virtual]
getLinearDrag() const =0nv::cloth::Cloth [pure virtual]
getLinearInertia() const =0nv::cloth::Cloth [pure virtual]
getMotionConstraintBias() const =0nv::cloth::Cloth [pure virtual]
getMotionConstraints()=0nv::cloth::Cloth [pure virtual]
getMotionConstraintScale() const =0nv::cloth::Cloth [pure virtual]
getMotionConstraintStiffness() const =0nv::cloth::Cloth [pure virtual]
getNumCapsules() const =0nv::cloth::Cloth [pure virtual]
getNumConvexes() const =0nv::cloth::Cloth [pure virtual]
getNumMotionConstraints() const =0nv::cloth::Cloth [pure virtual]
getNumParticleAccelerations() const =0nv::cloth::Cloth [pure virtual]
getNumParticles() const =0nv::cloth::Cloth [pure virtual]
getNumPlanes() const =0nv::cloth::Cloth [pure virtual]
getNumRestPositions() const =0nv::cloth::Cloth [pure virtual]
getNumSelfCollisionIndices() const =0nv::cloth::Cloth [pure virtual]
getNumSeparationConstraints() const =0nv::cloth::Cloth [pure virtual]
getNumSpheres() const =0nv::cloth::Cloth [pure virtual]
getNumTriangles() const =0nv::cloth::Cloth [pure virtual]
getNumVirtualParticles() const =0nv::cloth::Cloth [pure virtual]
getNumVirtualParticleWeights() const =0nv::cloth::Cloth [pure virtual]
getParticleAccelerations()=0nv::cloth::Cloth [pure virtual]
getPreviousIterationDt() const =0nv::cloth::Cloth [pure virtual]
getPreviousParticles()=0nv::cloth::Cloth [pure virtual]
getPreviousParticles() const =0nv::cloth::Cloth [pure virtual]
getRotation() const =0nv::cloth::Cloth [pure virtual]
getSelfCollisionDistance() const =0nv::cloth::Cloth [pure virtual]
getSelfCollisionStiffness() const =0nv::cloth::Cloth [pure virtual]
getSeparationConstraints()=0nv::cloth::Cloth [pure virtual]
getSleepAfterCount() const =0nv::cloth::Cloth [pure virtual]
getSleepPassCount() const =0nv::cloth::Cloth [pure virtual]
getSleepTestInterval() const =0nv::cloth::Cloth [pure virtual]
getSleepThreshold() const =0nv::cloth::Cloth [pure virtual]
getSolverFrequency() const =0nv::cloth::Cloth [pure virtual]
getStiffnessFrequency() const =0nv::cloth::Cloth [pure virtual]
getTetherConstraintScale() const =0nv::cloth::Cloth [pure virtual]
getTetherConstraintStiffness() const =0nv::cloth::Cloth [pure virtual]
getTranslation() const =0nv::cloth::Cloth [pure virtual]
getUserData() const =0nv::cloth::Cloth [pure virtual]
getWindVelocity() const =0nv::cloth::Cloth [pure virtual]
isAsleep() const =0nv::cloth::Cloth [pure virtual]
isContinuousCollisionEnabled() const =0nv::cloth::Cloth [pure virtual]
lockParticles() const =0nv::cloth::Cloth [pure virtual]
operator=(const Cloth &)nv::cloth::Cloth [protected]
putToSleep()=0nv::cloth::Cloth [pure virtual]
setAcceleationFilterWidth(uint32_t)=0nv::cloth::Cloth [pure virtual]
setAngularDrag(const physx::PxVec3 &)=0nv::cloth::Cloth [pure virtual]
setAngularInertia(const physx::PxVec3 &)=0nv::cloth::Cloth [pure virtual]
setCapsules(Range< const uint32_t > capsules, uint32_t first, uint32_t last)=0nv::cloth::Cloth [pure virtual]
setCentrifugalInertia(const physx::PxVec3 &)=0nv::cloth::Cloth [pure virtual]
setCollisionMassScale(float)=0nv::cloth::Cloth [pure virtual]
setConvexes(Range< const uint32_t > convexMasks, uint32_t first, uint32_t last)=0nv::cloth::Cloth [pure virtual]
setDamping(const physx::PxVec3 &)=0nv::cloth::Cloth [pure virtual]
setDragCoefficient(float)=0nv::cloth::Cloth [pure virtual]
setFluidDensity(float)=0nv::cloth::Cloth [pure virtual]
setFriction(float)=0nv::cloth::Cloth [pure virtual]
setGravity(const physx::PxVec3 &)=0nv::cloth::Cloth [pure virtual]
setLiftCoefficient(float)=0nv::cloth::Cloth [pure virtual]
setLinearDrag(const physx::PxVec3 &)=0nv::cloth::Cloth [pure virtual]
setLinearInertia(const physx::PxVec3 &)=0nv::cloth::Cloth [pure virtual]
setMotionConstraintScaleBias(float scale, float bias)=0nv::cloth::Cloth [pure virtual]
setMotionConstraintStiffness(float stiffness)=0nv::cloth::Cloth [pure virtual]
setPhaseConfig(Range< const PhaseConfig > configs)=0nv::cloth::Cloth [pure virtual]
setPlanes(Range< const physx::PxVec4 > planes, uint32_t first, uint32_t last)=0nv::cloth::Cloth [pure virtual]
setRestPositions(Range< const physx::PxVec4 >)=0nv::cloth::Cloth [pure virtual]
setRotation(const physx::PxQuat &rot)=0nv::cloth::Cloth [pure virtual]
setSelfCollisionDistance(float distance)=0nv::cloth::Cloth [pure virtual]
setSelfCollisionIndices(Range< const uint32_t >)=0nv::cloth::Cloth [pure virtual]
setSelfCollisionStiffness(float stiffness)=0nv::cloth::Cloth [pure virtual]
setSleepAfterCount(uint32_t)=0nv::cloth::Cloth [pure virtual]
setSleepTestInterval(uint32_t)=0nv::cloth::Cloth [pure virtual]
setSleepThreshold(float)=0nv::cloth::Cloth [pure virtual]
setSolverFrequency(float)=0nv::cloth::Cloth [pure virtual]
setSpheres(Range< const physx::PxVec4 > spheres, uint32_t first, uint32_t last)=0nv::cloth::Cloth [pure virtual]
setStiffnessFrequency(float)=0nv::cloth::Cloth [pure virtual]
setTetherConstraintScale(float scale)=0nv::cloth::Cloth [pure virtual]
setTetherConstraintStiffness(float stiffness)=0nv::cloth::Cloth [pure virtual]
setTranslation(const physx::PxVec3 &trans)=0nv::cloth::Cloth [pure virtual]
setTriangles(Range< const physx::PxVec3 > triangles, uint32_t first, uint32_t last)=0nv::cloth::Cloth [pure virtual]
setTriangles(Range< const physx::PxVec3 > triangles, Range< const physx::PxVec3 >, uint32_t first)=0nv::cloth::Cloth [pure virtual]
setUserData(void *)=0nv::cloth::Cloth [pure virtual]
setVirtualParticles(Range< const uint32_t[4]> indices, Range< const physx::PxVec3 > weights)=0nv::cloth::Cloth [pure virtual]
setWindVelocity(physx::PxVec3)=0nv::cloth::Cloth [pure virtual]
teleport(const physx::PxVec3 &delta)=0nv::cloth::Cloth [pure virtual]
unlockParticles() const =0nv::cloth::Cloth [pure virtual]
wakeUp()=0nv::cloth::Cloth [pure virtual]
~Cloth()nv::cloth::Cloth [inline, virtual]