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Here are the classes, structs, unions and interfaces with brief descriptions:
nv::cloth::BoundedData
nv::cloth::Cloth
nv::cloth::ClothFabricCooker
Use NvClothCreateFabricCooker() to create an implemented instance
nv::cloth::ClothFabricDesc
References all the data required to create a fabric
nv::cloth::ClothFabricPhase
References a set of constraints that can be solved in parallel
nv::cloth::ClothFabricPhaseType
Describe type of phase in cloth fabric
nv::cloth::ClothMeshDesc
Descriptor class for a cloth mesh
nv::cloth::ClothMeshQuadifier
nv::cloth::ClothTetherCooker
nv::cloth::CookedData
nv::cloth::DxContextManagerCallback
Callback interface to manage the DirectX context/device used for compute
nv::cloth::Fabric
nv::cloth::Factory
Abstract factory to create context-specific simulation components such as cloth, solver, collision, etc
nv::cloth::GpuParticles
nv::cloth::MappedRange< T >
nv::cloth::MeshFlag
Enum with flag values to be used in
ClothMeshDesc
nv::cloth::NvClothProfileScoped
nv::cloth::PhaseConfig
nv::cloth::Range< T >
nv::cloth::Solver
Base class for solvers
nv::cloth::StridedData