******************************************************************************** conan test cci-73711af9\recipes\godot-cpp\3.x.x\test_package\conanfile.py godot-cpp/3.3.4@#5fa6499132df1027b05cf3655fd8bef4 -pr C:/J2/w/prod-v1/bsr@3/116796/febdf/profile_windows_16_md_vs_release_64..txt -c tools.system.package_manager:mode=install -c tools.system.package_manager:sudo=True ******************************************************************************** Configuration: [settings] arch=x86_64 build_type=Release compiler=Visual Studio compiler.runtime=MD compiler.version=16 os=Windows [options] [build_requires] [env] [conf] tools.system.package_manager:mode=install tools.system.package_manager:sudo=True godot-cpp/3.3.4 (test package): Installing package Requirements godot-cpp/3.3.4 from local cache - Cache godot_headers/3.3.4 from 'conan-center' - Cache Packages godot-cpp/3.3.4:00ed5b3b5833a976e44c04e8e74a2b9fc6071186 - Cache godot_headers/3.3.4:5ab84d6acfe1f23c4fae0ab88f26e3a396351ac9 - Cache Installing (downloading, building) binaries... godot_headers/3.3.4: Already installed! godot-cpp/3.3.4: Already installed! godot-cpp/3.3.4 (test package): Generator 'CMakeDeps' calling 'generate()' godot-cpp/3.3.4 (test package): Generator 'VirtualRunEnv' calling 'generate()' godot-cpp/3.3.4 (test package): Generator txt created conanbuildinfo.txt godot-cpp/3.3.4 (test package): Generator 'CMakeToolchain' calling 'generate()' godot-cpp/3.3.4 (test package): Preset 'default' added to CMakePresets.json. Invoke it manually using 'cmake --preset default' godot-cpp/3.3.4 (test package): If your CMake version is not compatible with CMakePresets (<3.19) call cmake like: 'cmake -G "Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE=C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\build\generators\conan_toolchain.cmake -DCMAKE_POLICY_DEFAULT_CMP0091=NEW' godot-cpp/3.3.4 (test package): Aggregating env generators godot-cpp/3.3.4 (test package): Generated conaninfo.txt godot-cpp/3.3.4 (test package): Generated graphinfo Using lockfile: 'C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\build\generators/conan.lock' Using cached profile from lockfile [HOOK - conan-center.py] pre_build(): [FPIC MANAGEMENT (KB-H007)] 'fPIC' option not found [HOOK - conan-center.py] pre_build(): [FPIC MANAGEMENT (KB-H007)] OK godot-cpp/3.3.4 (test package): Calling build() godot-cpp/3.3.4 (test package): CMake command: cmake -G "Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE="C:/J2/w/prod-v1/bsr@3/cci-73711af9/recipes/godot-cpp/3.x.x/test_package/build/generators/conan_toolchain.cmake" -DCMAKE_POLICY_DEFAULT_CMP0091="NEW" "C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\." ----Running------ > cmake -G "Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE="C:/J2/w/prod-v1/bsr@3/cci-73711af9/recipes/godot-cpp/3.x.x/test_package/build/generators/conan_toolchain.cmake" -DCMAKE_POLICY_DEFAULT_CMP0091="NEW" "C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\." ----------------- -- Using Conan toolchain: C:/J2/w/prod-v1/bsr@3/cci-73711af9/recipes/godot-cpp/3.x.x/test_package/build/generators/conan_toolchain.cmake -- The CXX compiler identification is MSVC 19.29.30148.0 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Conan: Target declared 'godot-cpp::godot-cpp' -- Conan: Target declared 'godot_headers::godot_headers' -- Configuring done -- Generating done -- Build files have been written to: C:/J2/w/prod-v1/bsr@3/cci-73711af9/recipes/godot-cpp/3.x.x/test_package/build godot-cpp/3.3.4 (test package): CMake command: cmake --build "C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\build" --config Release ----Running------ > cmake --build "C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\build" --config Release ----------------- Microsoft (R) Build Engine version 16.11.2+f32259642 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Checking Build System Building Custom Rule C:/J2/w/prod-v1/bsr@3/cci-73711af9/recipes/godot-cpp/3.x.x/test_package/CMakeLists.txt test_package.cpp test_package.vcxproj -> C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\build\Release\test_package.exe Building Custom Rule C:/J2/w/prod-v1/bsr@3/cci-73711af9/recipes/godot-cpp/3.x.x/test_package/CMakeLists.txt godot-cpp/3.3.4 (test package): Running test() ----Running------ > "C:\J2\w\prod-v1\bsr@3\cci-73711af9\recipes\godot-cpp\3.x.x\test_package\build\generators\conanrun.bat" && Release\test_package ----------------- CMake Warning: Manually-specified variables were not used by the project: CMAKE_POLICY_DEFAULT_CMP0091 godot-cpp/3.3.4 (test package): WARN: Using the new toolchains and generators without specifying a build profile (e.g: -pr:b=default) is discouraged and might cause failures and unexpected behavior godot-cpp/3.3.4 (test package): WARN: Using the new toolchains and generators without specifying a build profile (e.g: -pr:b=default) is discouraged and might cause failures and unexpected behavior