******************************************************************************** conan install game-networking-sockets/1.3.0@ --build=game-networking-sockets --profile=C:\J\w\BuildSingleReference@2/30604/3161ef8d-ac8b-4cc1-a847-df5d81a5078e/profile.txt ******************************************************************************** Configuration: [settings] arch=x86_64 arch_build=x86_64 build_type=Debug compiler=Visual Studio compiler.runtime=MTd compiler.version=14 os=Windows os_build=Windows [options] game-networking-sockets:shared=False [build_requires] [env] game-networking-sockets/1.3.0: Forced build from source Installing package: game-networking-sockets/1.3.0 Requirements game-networking-sockets/1.3.0 from local cache - Cache openssl/1.1.1k from 'conan-center' - Cache protobuf/3.17.1 from 'conan-center' - Cache zlib/1.2.11 from 'conan-center' - Cache Packages game-networking-sockets/1.3.0:83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d - Build openssl/1.1.1k:f27dcd2d5e453cb01f9324a959461903ce8116a0 - Cache protobuf/3.17.1:b2cc76dc3ef78210452dc6caf37d93e3dd60905c - Cache zlib/1.2.11:f27dcd2d5e453cb01f9324a959461903ce8116a0 - Cache Installing (downloading, building) binaries... openssl/1.1.1k: Already installed! [HOOK - conan-center.py] post_package_info(): [CMAKE FILE NOT IN BUILD FOLDERS (KB-H019)] OK [HOOK - conan-center.py] post_package_info(): [LIBRARY DOES NOT EXIST (KB-H054)] OK zlib/1.2.11: Already installed! [HOOK - conan-center.py] post_package_info(): [CMAKE FILE NOT IN BUILD FOLDERS (KB-H019)] OK [HOOK - conan-center.py] post_package_info(): [LIBRARY DOES NOT EXIST (KB-H054)] OK protobuf/3.17.1: Already installed! protobuf/3.17.1: Appending PATH environment variable: C:\J\w\BuildSingleReference@2/s\ee8bdf\1\bin [HOOK - conan-center.py] post_package_info(): [CMAKE FILE NOT IN BUILD FOLDERS (KB-H019)] OK [HOOK - conan-center.py] post_package_info(): [LIBRARY DOES NOT EXIST (KB-H054)] OK game-networking-sockets/1.3.0: Copying sources to build folder game-networking-sockets/1.3.0: Building your package in C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d game-networking-sockets/1.3.0: Generator cmake created conanbuildinfo.cmake [HOOK - conan-center.py] pre_build(): [FPIC MANAGEMENT (KB-H007)] 'fPIC' option not found [HOOK - conan-center.py] pre_build(): [FPIC MANAGEMENT (KB-H007)] OK game-networking-sockets/1.3.0: Calling build() ----Running------ > cd C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder && cmake -G "Visual Studio 14 2015 Win64" -DCONAN_LINK_RUNTIME="/MTd" -DCONAN_IN_LOCAL_CACHE="ON" -DCONAN_COMPILER="Visual Studio" -DCONAN_COMPILER_VERSION="14" -DCONAN_CXX_FLAGS="/MP16" -DCONAN_C_FLAGS="/MP16" -DBUILD_SHARED_LIBS="OFF" -DCMAKE_INSTALL_PREFIX="C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\package\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d" -DCMAKE_INSTALL_BINDIR="bin" -DCMAKE_INSTALL_SBINDIR="bin" -DCMAKE_INSTALL_LIBEXECDIR="bin" -DCMAKE_INSTALL_LIBDIR="lib" -DCMAKE_INSTALL_INCLUDEDIR="include" -DCMAKE_INSTALL_OLDINCLUDEDIR="include" -DCMAKE_INSTALL_DATAROOTDIR="share" -DCMAKE_EXPORT_NO_PACKAGE_REGISTRY="ON" -DCONAN_EXPORTED="1" -DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES="OFF" -DGAMENETWORKINGSOCKETS_BUILD_TESTS="OFF" -DUSE_CRYPTO="OpenSSL" -DUSE_CRYPTO25519="OpenSSL" -DOPENSSL_NEW_ENOUGH="True" -DOPENSSL_HAS_25519_RAW="True" -Wno-dev C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d ----------------- -- Selecting Windows SDK version 10.0.14393.0 to target Windows 10.0.17763. -- The C compiler identification is MSVC 19.0.24215.1 -- The CXX compiler identification is MSVC 19.0.24215.1 -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Conan: called by CMake conan helper -- Conan: called inside local cache -- Conan: Adjusting output directories -- Conan: Using cmake global configuration -- Conan: Adjusting default RPATHs Conan policies -- Conan: Adjusting language standard -- CMAKE_BUILD_TYPE='' -- MSVC -> forcing use of dynamically-linked runtime. -- Initial build flags: -- 'CMAKE_C_FLAGS_DEBUG': /MDd /Zi /Ob0 /Od /RTC1 -- 'CMAKE_C_FLAGS_MINSIZEREL': /MDd /O1 /Ob1 /DNDEBUG -- 'CMAKE_C_FLAGS_RELEASE': /MDd /O2 /Ob2 /DNDEBUG -- 'CMAKE_C_FLAGS_RELWITHDEBINFO': /MDd /Zi /O2 /Ob1 /DNDEBUG -- 'CMAKE_CXX_FLAGS_DEBUG': /MDd /Zi /Ob0 /Od /RTC1 -- 'CMAKE_CXX_FLAGS_MINSIZEREL': /MDd /O1 /Ob1 /DNDEBUG -- 'CMAKE_CXX_FLAGS_RELEASE': /MDd /O2 /Ob2 /DNDEBUG -- 'CMAKE_CXX_FLAGS_RELWITHDEBINFO': /MDd /Zi /O2 /Ob1 /DNDEBUG -- -- Looking for BCryptEncrypt -- Looking for BCryptEncrypt - found -- Found OpenSSL: C:/J/w/BuildSingleReference@2/.conan/data/openssl/1.1.1k/_/_/package/f27dcd2d5e453cb01f9324a959461903ce8116a0/lib/libcryptod.lib (found version "1.1.1k") -- OPENSSL_INCLUDE_DIR = C:/J/w/BuildSingleReference@2/.conan/data/openssl/1.1.1k/_/_/package/f27dcd2d5e453cb01f9324a959461903ce8116a0/include -- Found Protobuf: C:/J/w/BuildSingleReference@2/s/ee8bdf/1/lib/libprotobufd.lib (found version "3.17.1") -- Looking for pthread.h -- Looking for pthread.h - not found -- Found Threads: TRUE -- Crypto library for AES/SHA256: OpenSSL -- Crypto library for ed25519/curve25519: OpenSSL -- Link-time optimization: OFF -- Configuring done -- Generating done -- Build files have been written to: C:/J/w/BuildSingleReference@2/.conan/data/game-networking-sockets/1.3.0/_/_/build/83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d/build_subfolder ----Running------ > cmake --build C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder --config Debug -- /m:16 /verbosity:minimal ----------------- Microsoft (R) Build Engine version 14.0.25420.1 Copyright (C) Microsoft Corporation. All rights reserved. Checking Build System Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_certs.proto Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages.proto Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_certs.proto Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages.proto Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_udp.proto Building Custom Rule C:/J/w/BuildSingleReference@2/.conan/data/game-networking-sockets/1.3.0/_/_/build/83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d/source_subfolder/src/CMakeLists.txt Running cpp protocol buffer compiler on common/steamnetworkingsockets_messages_udp.proto crypto.cpp crypto_textencode.cpp keypair.cpp steamid.cpp csteamnetworkingsockets.cpp csteamnetworkingmessages.cpp steamnetworkingsockets_flat.cpp steamnetworkingsockets_connections.cpp steamnetworkingsockets_lowlevel.cpp steamnetworkingsockets_p2p.cpp steamnetworkingsockets_p2p_ice.cpp steamnetworkingsockets_snp.cpp steamnetworkingsockets_udp.cpp steamnetworkingsockets_certs.cpp steamnetworkingsockets_certstore.cpp steamnetworkingsockets_shared.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\steamid.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] steamnetworkingsockets_stats.cpp Building Custom Rule C:/J/w/BuildSingleReference@2/.conan/data/game-networking-sockets/1.3.0/_/_/build/83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d/source_subfolder/src/CMakeLists.txt steamnetworkingsockets_thinker.cpp crypto.cpp crypto_textencode.cpp keypair.cpp steamid.cpp csteamnetworkingsockets.cpp csteamnetworkingmessages.cpp steamnetworkingsockets_flat.cpp steamnetworkingsockets_connections.cpp steamnetworkingsockets_lowlevel.cpp steamnetworkingsockets_p2p.cpp steamnetworkingsockets_p2p_ice.cpp steamnetworkingsockets_snp.cpp steamnetworkingsockets_udp.cpp steamnetworkingsockets_certs.cpp steamnetworkingsockets_certstore.cpp steamnetworkingsockets_shared.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\steamid.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] steamnetworkingsockets_stats.cpp steamnetworkingsockets_thinker.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_textencode.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\keypair.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] dbg.cpp platformtime.cpp netadr.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_textencode.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\keypair.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certstore.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certs.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_udp.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_shared.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] utlbuffer.cpp dbg.cpp platformtime.cpp C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_stats.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] netadr.cpp C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_thinker.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\limits(210): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier1\netadr.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_shared.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_udp.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certs.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier1\utlbuffer.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certstore.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] utlmemory.cpp utlbuffer.cpp strtools.cpp C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_stats.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_thinker.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier1\utlmemory.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\limits(210): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier1\netadr.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier1\utlbuffer.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] crypto_openssl.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\iosfwd(343): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_shared.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] utlmemory.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certs.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] strtools.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certstore.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\vstdlib\strtools.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier1\utlmemory.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp(2044): warning C4800: 'const int32': forcing value to bool 'true' or 'false' (performance warning) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(41): fatal error C1189: #error: "std::recursive_timed_mutex doesn't work" [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier0\dbg.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] opensslwrapper.cpp crypto_openssl.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\iosfwd(343): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_shared.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] crypto_25519_openssl.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\limits(210): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_thinker.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certs.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\iosfwd(343): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_stats.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\vstdlib\strtools.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certstore.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\limits(210): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_thinker.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier0\dbg.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp(41): fatal error C1189: #error: "std::recursive_timed_mutex doesn't work" [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] opensslwrapper.cpp crypto_25519_openssl.cpp C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp(2044): warning C4800: 'const int32': forcing value to bool 'true' or 'false' (performance warning) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] steamnetworkingsockets_messages_certs.pb.cc steamnetworkingsockets_messages_certs.pb.cc steamnetworkingsockets_messages.pb.cc C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\iosfwd(343): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_stats.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] steamnetworkingsockets_messages.pb.cc C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(359): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\exception(257): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages_certs.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xutility(320): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_thinker.cpp(260): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vcruntime_exception.h(67): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages_certs.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xutility(319): note: while compiling class template member function 'const std::_Vector_val> &std::_Compressed_pair>,std::_Vector_val>,true>::_Get_second(void) noexcept const' with [ _Ty=google::protobuf::UnknownField ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/message_lite.h(472): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages.pb.h(2266): note: see reference to function template instantiation 'T *google::protobuf::MessageLite::CreateMaybeMessage(google::protobuf::Arena *)' being compiled C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\thr/xthread(167): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\opensslwrapper.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] with [ C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\ucrt\malloc.h(155): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] T=CMsgSteamDatagramConnectionQuality ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certstore.cpp(823): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xlocnum(251): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xlocnum(251): note: while compiling class template member function 'std::basic_string,std::allocator> std::numpunct::do_truename(void) const' (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vector(638): note: see reference to function template instantiation 'const std::_Vector_val> &std::_Compressed_pair>,std::_Vector_val>,true>::_Get_second(void) noexcept const' being compiled with [ _Ty=google::protobuf::UnknownField ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) C:\J\w\BuildSingleReference@2\.conan\data\openssl\1.1.1k\_\_\package\f27dcd2d5e453cb01f9324a959461903ce8116a0\include\openssl/asn1.h(475): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_openssl.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_certstore.cpp(823): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_stats.cpp(1433): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vector(551): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xmemory0(771): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_25519_openssl.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vector(841): note: see reference to function template instantiation 'std::_Vector_alloc>::_Vector_alloc,void>(_Any_alloc &&)' being compiled with [ _Ty=std::string, _Alloc=std::allocator, _Any_alloc=std::_Wrap_alloc> ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp(3038): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_udp.cpp(1890): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp(3038): note: This diagnostic occurred in the compiler generated function 'std::_Compressed_pair>,std::_Tree_val>>,true>,true>::~_Compressed_pair(void) noexcept' C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_udp.cpp(1890): note: This diagnostic occurred in the compiler generated function 'SteamNetworkingSocketsLib::SNPInFlightPacket_t::~SNPInFlightPacket_t(void)' with C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\string(690): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_25519_openssl.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(697): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_openssl.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(696): note: while compiling class template member function 'const std::_Wrap_alloc> &std::_String_alloc>::_Getal(void) noexcept const' with [ _Elem=char, _Alloc=std::allocator ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_openssl.cpp) C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_thinker.cpp(260): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp(832): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\istream(983): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier0\dbg.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\istream(983): note: while compiling class template member function 'std::basic_iostream>::~basic_iostream(void) noexcept' (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier0\dbg.cpp) [ C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\public\tier1/utlhashmap.h(814): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] _Other=std::_Tree_node,void *> ] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(106): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(105): note: while compiling class template member function 'std::mutex &google::protobuf::internal::CallOnceInitializedMutex::get(void)' (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xutility(43): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\opensslwrapper.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\steamnetworkingsockets_stats.cpp(1433): fatal error C1090: PDB API call failed, error code '23': '( [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(1431): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(1259): note: while compiling class template member function 'std::_Tree_iterator>>> std::_Tree>::erase(std::_Tree_const_iterator>>>)' with [ _Kty=int64, _Ty=int64, _Pr=std::less, _Alloc=std::allocator> ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\ucrt\corecrt_wstdio.h(1417): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\utility(327): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_udp.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/io/zero_copy_stream_impl_lite.h(399): note: see reference to function template instantiation 'std::pair std::make_pair(_Ty1,_Ty2 &&)' being compiled with [ _Ty1=char *&, _Ty2=bool ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_udp.cpp) C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\public\tier1/utlhashmap.h(801): note: while compiling class template member function 'void CUtlHashMap,SteamNetworkingSocketsLib::Identity>::RemoveAt(CUtlHashMap,SteamNetworkingSocketsLib::Identity>::IndexType_t)' (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xlocnum(1598): note: see reference to class template instantiation 'std::numpunct' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) steamnetworkingsockets_messages_udp.pb.cc C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(102): note: see reference to function template instantiation 'std::mutex &google::protobuf::internal::CallOnceInitializedMutex::get(void)' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\mutex(515): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(657): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(655): note: while compiling class template member function 'void std::_String_alloc>::_Free_proxy(void)' with [ _Elem=char, _Alloc=std::allocator C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(106): note: see reference to function template instantiation 'void std::call_once::get::,>(std::once_flag &,_Fn &&)' being compiled ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp) with C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xutility(279): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xutility(289): note: see reference to function template instantiation 'std::_Compressed_pair>,std::_Tree_val>>,true>::_Compressed_pair<>(std::_Zero_then_variadic_args_t)' being compiled with [ _Other=std::_Tree_node,void *> [ ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) _Fn=google::protobuf::internal::CallOnceInitializedMutex::get:: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vector(672): note: see reference to class template instantiation 'std::_Compressed_pair>,std::_Vector_val>,true>' being compiled with [ _Ty=google::protobuf::UnknownField ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) steamnetworkingsockets_messages_udp.pb.cc C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(1453): note: see reference to function template instantiation 'std::_Tree_iterator>>> std::_Tree>::erase(std::_Tree_const_iterator>>>)' being compiled C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vector(840): note: see reference to function template instantiation 'std::_Vector_alloc>::_Vector_alloc,void>(_Any_alloc &&)' being compiled with with [ _Ty=std::string, _Alloc=std::allocator, _Any_alloc=std::_Wrap_alloc> [ ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) _Kty=int64, C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(777): note: see reference to function template instantiation 'const std::_Wrap_alloc> &std::_String_alloc>::_Getal(void) noexcept const' being compiled with [ _Elem=char, _Alloc=std::allocator _Ty=int64, _Pr=std::less, ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_openssl.cpp) _Alloc=std::allocator> ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\istream(992): note: see reference to class template instantiation 'std::basic_iostream>' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier0\dbg.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(130): note: see reference to class template instantiation 'google::protobuf::internal::CallOnceInitializedMutex' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\um\winbase.h(8958): fatal error C1090: PDB API call failed, error code '23': '( (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\tier0\dbg.cpp) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(105): note: while compiling class template member function 'std::mutex &google::protobuf::internal::CallOnceInitializedMutex::get(void)' (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\map(73): note: see reference to class template instantiation 'std::_Tree>' being compiled with [ _Kty=int64, C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp(464): note: see reference to function template instantiation 'void CUtlHashMap,SteamNetworkingSocketsLib::Identity>::RemoveAt(CUtlHashMap,SteamNetworkingSocketsLib::Identity>::IndexType_t)' being compiled C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(633): note: see reference to function template instantiation 'void std::_String_alloc>::_Free_proxy(void)' being compiled with [ _Elem=char, _Alloc=std::allocator ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xutility(288): note: see reference to function template instantiation 'std::_Compressed_pair>,std::_Tree_val>>,true>::_Compressed_pair<>(std::_Zero_then_variadic_args_t)' being compiled with [ _Other=std::_Tree_node,void *> ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vector(680): note: see reference to class template instantiation 'std::_Vector_alloc>' being compiled with [ _Ty=google::protobuf::UnknownField, _Alloc=std::allocator ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\vector(839): note: while compiling class template member function 'std::vector>::vector(std::vector<_Ty,std::allocator<_Ty>> &&) noexcept' with [ _Ty=std::string ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(752): note: see reference to class template instantiation 'std::_String_alloc>' being compiled with [ _Elem=char, _Alloc=std::allocator ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_openssl.cpp) _Ty=int64, _Pr=std::less, _Alloc=std::allocator> ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(102): note: see reference to function template instantiation 'std::mutex &google::protobuf::internal::CallOnceInitializedMutex::get(void)' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp(461): note: see reference to class template instantiation 'CUtlHashMap,SteamNetworkingSocketsLib::Identity>' being compiled C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xstring(752): note: see reference to class template instantiation 'std::_String_alloc>' being compiled with [ _Elem=char, _Alloc=std::allocator ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(704): note: see reference to function template instantiation 'std::_Compressed_pair,std::_Compressed_pair>,std::_Tree_val>>,true>,true>::_Compressed_pair&,std::_Zero_then_variadic_args_t>(std::_One_then_variadic_args_t,_Other1,std::_Zero_then_variadic_args_t &&)' being compiled with [ K=int64, _Other=std::_Tree_node,void *>, _Other1=const std::less & ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/unknown_field_set.h(206): note: see reference to class template instantiation 'std::vector>' being compiled with [ _Ty=google::protobuf::UnknownField ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingsockets.cpp) c:\j\w\buildsinglereference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.h(492): note: see reference to class template instantiation 'std::map,std::allocator>>' being compiled with [ K=int64 ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/mutex.h(130): note: see reference to class template instantiation 'google::protobuf::internal::CallOnceInitializedMutex' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p_ice.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/strutil.h(246): note: see reference to function template instantiation 'std::vector>::vector(std::vector<_Ty,std::allocator<_Ty>> &&) noexcept' being compiled with [ _Ty=std::string ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\stdexcept(21): note: see reference to class template instantiation 'std::basic_string,std::allocator>' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\common\crypto_openssl.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\stdexcept(21): note: see reference to class template instantiation 'std::basic_string,std::allocator>' being compiled (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_p2p.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(702): note: see reference to function template instantiation 'std::_Compressed_pair,std::_Compressed_pair>,std::_Tree_val>>,true>,true>::_Compressed_pair&,std::_Zero_then_variadic_args_t>(std::_One_then_variadic_args_t,_Other1,std::_Zero_then_variadic_args_t &&)' being compiled with [ K=int64, _Other=std::_Tree_node,void *>, _Other1=const std::less & ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/stubs/strutil.h(239): note: see reference to class template instantiation 'std::vector>' being compiled with [ _Ty=std::string ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\csteamnetworkingmessages.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(701): note: while compiling class template member function 'std::_Tree_comp_alloc<_Traits>::_Tree_comp_alloc(const std::less &)' with [ _Traits=std::_Tmap_traits,std::allocator>,false>, K=int64 ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(1003): note: see reference to function template instantiation 'std::_Tree_comp_alloc<_Traits>::_Tree_comp_alloc(const std::less &)' being compiled with [ _Traits=std::_Tmap_traits,std::allocator>,false>, K=int64 ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\xtree(957): note: see reference to class template instantiation 'std::_Tree_comp_alloc<_Traits>' being compiled with [ _Traits=std::_Tmap_traits,std::allocator>,false> ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\map(73): note: see reference to class template instantiation 'std::_Tree>' being compiled with [ _Kty=int64, _Ty=SteamNetworkingSocketsLib::SNPInFlightPacket_t, _Pr=std::less, _Alloc=std::allocator> ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) c:\j\w\buildsinglereference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.h(391): note: see reference to class template instantiation 'std::map,std::allocator>>' being compiled with [ K=int64 ] (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\source_subfolder\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_snp.cpp) C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages_udp.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\J\w\BuildSingleReference@2\s\ee8bdf\1\include\google/protobuf/map_type_handler.h(432): warning C4800: 'google::protobuf::uint32': forcing value to bool 'true' or 'false' (performance warning) (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages_udp.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\limits(210): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages_udp.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets.vcxproj] C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\limits(210): warning C4577: 'noexcept' used with no exception handling mode specified; termination on exception is not guaranteed. Specify /EHsc (compiling source file C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\steamnetworkingsockets_messages_udp.pb.cc) [C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder\source_subfolder\src\GameNetworkingSockets_s.vcxproj] game-networking-sockets/1.3.0: game-networking-sockets/1.3.0: WARN: Build folder is dirty, removing it: C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d CMake Warning: Manually-specified variables were not used by the project: CMAKE_EXPORT_NO_PACKAGE_REGISTRY game-networking-sockets/1.3.0: ERROR: Package '83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d' build failed game-networking-sockets/1.3.0: WARN: Build folder C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d ERROR: game-networking-sockets/1.3.0: Error in build() method, line 69 cmake.build() ConanException: Error 1 while executing cmake --build C:\J\w\BuildSingleReference@2\.conan\data\game-networking-sockets\1.3.0\_\_\build\83c8ce80b9b026d82d21fd3941d52fe2d58cbc5d\build_subfolder --config Debug -- /m:16 /verbosity:minimal